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Immersive Kinematics is a Research Group at the University of Pennsylvania directed by professors Simon Kim and Mark Yim. This group is a collaboration between Penn Engineering and Penn Design and expands the roles of architecture and engineering focusing on integrating robotics, interaction, and embedded intelligence in our buildings, cities, and cultures. The group offers a class teaming architecture and engineering students in mechatronic projects.

Previous Immersive Kinematics Student Work

May, 2013

Immersive Kinematics is working with the Dufala Brothers and RAIR to produce an exhibition and discussion of Dynamic Shelters

Feb. 16, 2013

Simon and Mark have been invited by Philly Fringe and Philadelphia Live Arts to moderate a discussion of director Hirata Oriza's work Robot Theatre

Nov. 5, 2012

Simon and Mark of Immersive Kinematics are lecturing at Carnegie Mellon

Oct. 25, 2012

Immersive Kinematics is working with Carbon Dance Theatre on a performance of dance and interactive devices Science per Forms

Mar. 3, 2012

IK interview on SuckerPunch

Feb. 16, 2012

Immersive Kinematics presenting at Ignite Philly 9

Sept. 25, 2011

Immersive Kinematics published at IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS), Sept. 25-30, 2011, San Francisco CA

Oct 11, 2011

Simon and Mark presenting Motion and Modular Architecture paper at

June 16, 2011

Simon and Mark presenting keynote presentation at
ACSA Performative Practice Conference

May 13, 2011

The Robot Etudes paper and workshop presented at
IEEE ICRA conference in Beijing

May 7, 2011

Unethical Machines show and exhibition at SINErgy Gallery

May 5, 2011

Learning about ethics of design through the dark side, article published on Penn Current

Jan 25-27, 2011

website announced in ArchDaily, Suckerpunch Daily, Archinect

Jan 18, 2011

website launched

Nov 5, 2010

Immersive Kinematics research presented at the NSF Workshop - Collaborative Practice

May 15, 2010

The Robot Etudes performed at the Annenberg Theater

Jan, 2010

Immersive Kinematics Research Group established